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Rogue at PAX had some arcane trickster abilities. Character is saved and then synched up through Steam when you are online again. He mentioned earlier he doesn’t like spiders. DLC will keep coming if players keep playing.Īll preorders regardless of when preordered will get Rage of Demons DLC.ĭan tries big spider fight again. You can kick players that are obviously cheating.ĭLC schedule: Rage of Demons first and only announced DLC at this point, no date firmed yet. Lower level characters tend to level up to catch up quickly then it evens out.Ĭharacters are stored on server so it is difficult to hack characters however if someone really wants to they will. So for groups with varying levels of characters it tries to compensate. Monsters are scaled to average player level. Dan said he saw stuff he thought was a new tileset but wasn’t. Item placement and lighting can be customized for big changes in feel / tone. Encounters reflect where you are in the story.ĭungeon layouts are still randomized but you can reroll dungeons until you get a layout you like. When they leave, the companion comes back.Īmbush combat (random encounters?) while traveling on world map? Yes, absolutely. If you bring in a friend’s player into co-op, it will remove a companion and drop them in. Weight and buy / sell prices are based on main character.Ĭamera can now zoom in more during NPC interactions to show off detail on character models. Player characters can go in and out of single player and DM campaigns.
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They mention this is the first time what happens on full party wipe has been shown to public. Dan decides to run around the Evermoors and fight stuff rather than kick off quest again. This resets party to before they talked to old lady NPC. Wipe confirmed.Īfter wipe, it goes back to last save. Spiders run rampant on Dan in massive carnage. Dan says he can handle it, uses Revivify ability which takes 2 action points.ĭan says hm, may be a wipe. So I guess max of four per party if everyone can summon?ĭan is doing a lot of pausing and tactics. Fights are tough.Īsh says right now limit for “raised” (summoned) monsters per player character is one. Also larger full screen map can be accessed.Ĭompanions going down quite often. Typical mini-map type functionality… small circle in upper right of UI. Can also use WASD camera controls.Īsh turns off cam so we can see mini map. You can set camera to lock onto character. is loot persistent but didn’t get a reply… not surprising, chat in the Twitch streams is heavy). I asked if this was from a previous save (i.e. They want you to stay forever.ĭan finds a loot from a previous kill. Party talks with female NPC giving quest exposition, good voice acting. Gameplay is part of story campaign, Ash warns of minor spoilers. Party looking for way into the Underdark. Head Start access this weekend for Design Council players.Īsh will be streaming Head Start games, encourages players to stream.įuture road map: closer to launch there will be a roadmap for upcoming months. Team has implemented AI controlled companions for single player co-op (that sounds weird to describe it that way, my description not theirs). Pause options: Many more pause options for players and DM in co-op. Players will know going in whether it is normal threat, threat off, or unlimited threat. If you play with threat completely off, more game balancing needed on front end.
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Players and press were both asking about this. New setting: DM threat can be turned off. For a rampaging boss demon thingy, I’ve got a pretty great profile.